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Join Alex, Michael, and others are they talk about the plotlines of legacy videogame franchises, how they evolved, and how they often go off the rails. They will also talk about how these games were developed, who was involved in writing these storylines, and why some gaming stories end up being completely bonkers.
Episodes

Monday May 17, 2021
Episode 4: Duke Nukem Thankfully Won't be Forever
Monday May 17, 2021
Monday May 17, 2021
Alex and Michael discuss Duke Nukem as they dive into the origins of Apogee Software, talk about the plot of the Duke Nukem series, and for some reason have a tangent about Adventure Island.
TRIGGER WARNING: Discussion about rape from 1:37:30 to 1:46:45
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Sources used for this episode:
20 Years of Evolution: Scott Miller and 3D Realms. Author: Benj Edwards. August 21, 2009. https://www.gamasutra.com/view/feature/132501/20_years_of_evolution_scott_.php
The Apogee Legacy #19 - John Romero. Author: Joe Siegler. May 15th, 2006. http://legacy.3drealms.com/news/2006/05/the_apogee_legacy_19.html
id as Super-Ego: The Creation of Duke Nukem 3D. Author: Rene Patnode. March 22, 2001. http://stanford.edu/group/htgg/sts145papers/rpatnode_2001_2.pdf
Learn to Let Go: How Success Killed Duke Nukem. Author: Clive Thompson. December 21, 2009. https://www.wired.com/2009/12/fail-duke-nukem/ Trailer for Duke Nukem Trilogy: https://www.youtube.com/watch?v=6K00DCK1l98
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